If you have a passion for games, creative flair and technical aptitude, Pulse College can equip you with the professional skills required to enter this innovative, rapidly-growing industry.
Whether you aspire to work as a professional games designer, games tester, sound designer, gaming programmer, 2D/3D concept artist, technical artist or animator, studying games development at Pulse College will help you to succeed in the games development industry.
FULL / PART TIME GAME DEVELOPMENT COURSES
GAME DEVELOPMENT STUDENT WORK
Studying at Pulse College will introduce you to valuable professional workflows and teach you everything from the basics of games development through to visualisation, creative thinking, digital modelling and full 3D games programming.
Career paths open to graduated include:
- Game Designer
- Narrative Designer
- Level Designer
- Game Programmer
- Game Artist
- Graphic Designer
- PreVis Artist
- Technical Artist
- Lead Artist
- Concept Artist
- Environment Artist
- Creative Director
- 3D Modeller
- Quality Assurance Tester
- Sound Designer
Pulse College’s Games courses are delivered by highly experienced, practicing professionals using industry standard hardware and software.
David Williams – Head of Games & Animation Programmes
David Williams is currently involved in PhD research in Gaming Methodologies for Technology Enhanced Learning and has an MA Learning and Teaching, a PGDip Learning and Teaching, a BSc(Hons) Computing in Multimedia Systems, a BSc Computing in Multimedia Programming and a Dip IT Network and System Administration.
Prior to Pulse College, David worked with project management and interactive education. In the past decade his clients have listed some of the largest corporate network and IT solution providers in the world as well as the world’s largest search engine provider.
Over recent years David has worked with multiple startup companies including accounting firms, film production and a variety of retailers, providing consultation, design and development solutions.
Paul Conway – Dublin Campus
Paul is a game developer with bitSmith Games, one of Ireland’s flagship game studios. He got an Atari 2600 at the age of 6 and has since been obsessed with video games. He has produced content for TV shows including RTE’s ‘Winning Streak’ and his most recent work, ‘Ku: Shroud of the Morrigan’ for iPad, won ‘Irish Game of the Year’ at Games Fleadh and reached number one in the Irish charts. He is currently lead designer at bitSmith Games and is working on a project, ‘FranknJohn’, which has received huge mainstream coverage.
Eoghan Cowan – Dublin Campus
Eoghan Cowan has been working as a Concept Artist and Illustrator in the games industry for a number of years. He has worked with Clients such as Ubisoft, Fantasy Flight Games and Rebellion and on such games as Rayman, Lord of the rings, Judge dredd and Fable 3.
After studying animation where he received full distinctions he went straight into one of the UKs leading Concept art outsourcing studios, Leading Light Conceptual Design. He has worked in a number of studios and as a Freelance Concept artist working with numerous clients around the world.
Pete McNally – Dublin Campus
Pete McNally has been working in the Irish game and animation industries for over 12 years and is a Technical Artist with Havok, an Emmy award-winning technology company. He has also worked at twice Academy Award nominated Brown Bag Films as a 3D Supervisor. Pete lectures at Pulse College on our advanced game art classes where he brings cutting edge industry skills and workflows to our game development students.
Marc Diamond – Dublin Campus
Marc Diamond is a Scottish designer (living in Ireland) who specialises in Art/Creative Direction, Education and Game Development. Marc is the Creative Director at ThoughtBox a multi award winning developer of educational apps and games, in the past he has worked for games companies such as Sugra Games, SnowGlobeGames and Riverdeep. Marc heads up the delivery of our 2D game art module at Pulse College.
Basil Lim – Dublin Campus
Basil Lim is the Art Director at BitSmith Games in Dublin and holds Masters in Digital Media. He is a co-founder of bitSmith Games who released the game Ku: Shroud of the Morrigan on multiple platforms to critical acclaim in 2013. Basil is responsible for defining and producing the art style of bitSmith Games’ projects where he is currently hard at work on their next title Frank’n’John. Basil teaches 3D Game Art and Animation at Pulse College.
Michael Moore – Galway Campus
Michael Moore is a game designer and course coordinator for Pulse College games faculty, currently lecturing in Game Design, Level Design, Game Psychology and Project Management. Michael is a graduate of the Pulse College Games Development and Project Management course. He has previously worked in the games industry in an independent start-up company and is currently active with solo projects and video game research. Michael also holds a Bachelor of Architecture Degree and has been published and has won awards in this field for his environment designs, both virtual and built.
Chris Colston – Galway Campus
Chris Colston is a game designer and developer based in Galway, Ireland. Having spent a number of years working at larger studios across Europe- such as EA, 2K Interactive and Sega- he moved to Ireland in 2010 and began teaching while working on smaller independent projects.
Heavily involved with the Galway game development scene Chris is the driving force behind meet-ups within the Galway games community, local game jams and game development education for young teens via the Galway Coder Dojo. Chris currently works with Isometric Dreams, StoryBeasts and Hot Cereal working on the upcoming titles ‘Eimear and Randal’, the bizarre eighties adventure ‘MonoDrome’ and ‘Darkside Detective, a project born from one of the Galway Game Jams he helped organise, which is Steam Greenlit and due for release later this year.
Mark Aherne – Galway Campus
Mark Aherne is a game developer who specialises in software engineering. His experience includes designing and leading development of “Fantom”, a cloud based digital sticker album platform whose clients include Topps and Disney, and ” UNION Spaceship Command” a multiplayer space sim which has been Greenlit on Steam and is due for release in 2016. Mark’s teaching at Pulse College focuses on giving students a solid foundation in programming, with the skills and knowledge required to make great games.
Tom Mathews – Galway Campus
Tom Mathews is a games artist and animator that has worked on a number of titles with various games companies throughout Ireland. Since graduating from LSAD with a degree in Visual Communication Tom has been studying and working in the video game industry. Tom’s most recent major release is ‘Onikira’ from BatCat Games where he worked as lead character designer and animator for the majority of its development. Tom is forever striving to create interesting and exciting games with with strong visual styles. Tom teaches 2D art and animation at Pulse.
Lloyd Curtis – Galway Campus
Lloyd started gaming on the original Master System, which led him onto formal study of video games at the University of Bolton from which he received a BSc in Games Design. Lloyds career has seen him work for LEGO Universe, EA and Zenimax (current), and he has also been involved with Curve Studios on Stealth Bastard Deluxe (PC)/ Stealth Inc (Vita/PS3), Proteus (Vita/PS3), Lone Survivor (Vita/PS3), Velocity Ultra (PS3/PC) and The Swapper (Vita/PS4). Lloyd currently teaches game design and programming at Pulse College.
Mikey Maguire – Galway Campus
Mikey deals in all things audio related, holding a BA in Music Technology from I.T. Tralee, and an MA in Music Technology from University of Limerick. Although specialising in music, Mikey has gained experience in sound design, foley, audio post production, musical scoring, and how these apply to game audio. Mikey has also studied how gaming technologies can be used in music performance, such as using gestural control, via the Xbox Kinect, to control the features of Abelton Live software.
Ben Bates – Galway Campus
Ben is a video game artist based in Galway and working as a games artist with DoomCube. Ben specialises in pixel and vector art, producing work for his own games projects and for various games companies around Europe. He is a co-founder of Hot Cereal with Christopher Colston, designing and developing short adventure games such as ‘Monodrome’. He also is involved with StoryBeasts who are developing the new Simon the Sorcerer game and ‘Randall and Eimear’. Ben teaches 2D digital art at Pulse College, demonstrating art theories and leading hands on project practice through programs such as GraphicsGale and Photoshop.
Pulse College’s games development facilities include several dedicated games labs containing professional hardware and software:
- Apple workstations running OS X and Windows 7
- Modern and classic games consoles such as: Xbox 360, Xbox ONE and Sega Dreamcast
- Autodesk 3D Studio Max
- Autodesk Maya
- Autodesk Mudbox
- Adobe Photoshop
- Final Cut Pro
- Unity 3D
- Avid Pro Tools
- Propellerheads Reason
- Construct 2
- Unreal Development Kit
To enrol on the Higher Certificate in Game Development, the standard minimum entry requirement for first year admission to this Higher Certificate programme is five passes in the Leaving Certificate including Mathematics and either Irish or English. Subject to interview.
To enrol on a Part-Time Diploma or Introduction games development course with Pulse College, there is no age limit and the only prerequisite is a passion for games. Applicants may be accepted without formal academic qualifications, and everyone is offered an interview regardless of prior experience or academic qualifications.
During the interview process, you need to show us your passion for games. A portfolio of work, which expresses your abilities, is recommended, but not a necessity.
Are you ready for a rewarding career in games development?
To find out more about the opportunities available to our graduates, why not come along to our next open day or contact us with any questions.