If you have a passion for games, creative flair and technical aptitude, Pulse College can equip you with the professional skills required to enter this innovative, rapidly-growing industry.
Whether you aspire to work as a professional games designer, games tester, sound designer, gaming programmer, 2D/3D concept artist, technical artist or animator, studying games development at Pulse College will help you to succeed in the games development industry.
Game courses currently offered at Pulse College:
Studying at Pulse College will introduce you to valuable professional workflows and teach you everything from the basics of games development through to visualisation, creative thinking, digital modelling and full 3D games programming.
Career paths open to graduated include:
- Game Designer
- Narrative Designer
- Level Designer
- Game Programmer
- Game Artist
- Graphic Designer
- PreVis Artist
- Technical Artist
- Lead Artist
- Concept Artist
- Environment Artist
- Creative Director
- 3D Modeller
- Quality Assurance Tester
- Sound Designer
Pulse College’s Games courses are delivered by highly experienced, practicing professionals using industry standard hardware and software. Our courses will equip you with the skills, knowledge and confidence to pursue a fulfilling career in the booming games industry.
John Healy – Head of Games Programme
John Healy is a game designer and educator currently lecturing in Game Design, Level Design and Games Production at Pulse College. John currently holds an MSc in Digital Games from the Dublin Institute of Technology and has worked at Jolt Online Games and Jagex Games Studios as a Game Designer on titles such as Championship Manager: Rivals and 8realms.
Prior to joining Pulse College he lectured in Game Design at Dundalk Institute of Technology where he completed a number of Enterprise Ireland Innovation Vouchers, industry based projects, in the fields of Game Design and Augmented Reality App Development. John actively designs and develops games and has produced work for the GAME Exhibition in the Science Gallery, Dublin.
Dave is a storyteller in many varying forms including games, film and comics. He is currently working on his second novel and is a founder of Keeper Studios. Dave lectures in Narrative Design at Pulse college, Clane college and DIT and is a Narrative Design consultant at Batcat Games and Screenpunch Games. He is also part of the teams who run Global GameCraft and Dublin Twine Jam.
Paul is a game developer with bitSmith Games, one of Ireland’s flagship game studios. He got an Atari 2600 at the age of 6 and has since been obsessed with video games. He has produced content for TV shows including RTE’s ‘Winning Streak’ and his most recent work, ‘Ku: Shroud of the Morrigan’ for iPad, won ‘Irish Game of the Year’ at Games Fleadh and reached number one in the Irish charts. He is currently lead designer at bitSmith Games and is working on a project, ‘FranknJohn’, which has received huge mainstream coverage.
Eoghan Cowan has been working as a Concept Artist and Illustrator in the games industry for a number of years. He has worked with Clients such as Ubisoft, Fantasy Flight Games and Rebellion and on such games as Rayman, Lord of the rings, Judge dredd and Fable 3.
After studying animation where he received full distinctions he went straight into one of the UKs leading Concept art outsourcing studios, Leading Light Conceptual Design. He has worked in a number of studios and as a Freelance Concept artist working with numerous clients around the world.
James is a freelance 3D artist and lecturer at Pulse College with over ten year’s experience in 3D Studio Max and other programmes such as Keyshot and Photoshop. He has worked with Film Academy Ireland in creating animations for their advertisements and other clients over the years. He has also experience in creating assets and modifications for games such as Half Life 2 and Star Trek: Bridge Commander.
Pete McNally has been working in the Irish game and animation industries for over 12 years and is a Technical Artist with Havok, an Emmy award-winning technology company. He has also worked at twice Academy Award nominated Brown Bag Films as a 3D Supervisor. Pete lectures at Pulse College on our advanced game art classes where he brings cutting edge industry skills and workflows to our game development students.
Marc Diamond is a Scottish designer (living in Ireland) who specialises in Art/Creative Direction, Education and Game Development. Marc is the Creative Director at ThoughtBox a multi award winning developer of educational apps and games, in the past he has worked for games companies such as Sugra Games, SnowGlobeGames and Riverdeep. Marc heads up the delivery of our 2D game art module at Pulse College.
Basil Lim is the Art Director at BitSmith Games in Dublin and holds Masters in Digital Media. He is a co-founder of bitSmith Games who released the game Ku: Shroud of the Morrigan on multiple platforms to critical acclaim in 2013. Basil is responsible for defining and producing the art style of bitSmith Games’ projects where he is currently hard at work on their next title Frank’n’John. Basil teaches 3D Game Art and Animation at Pulse College.
Pulse College’s games development facilities include several dedicated games labs containing professional hardware and software:
- Apple workstations running OS X and Windows 7
- Modern and classic games consoles such as: Xbox 360, Xbox ONE and Sega Dreamcast
- Autodesk 3D Studio Max
- Autodesk Maya
- Autodesk Mudbox
- Adobe Photoshop
- Final Cut Pro
- Unity 3D
- Avid Pro Tools
- Propellerheads Reason
- Construct 2
- Unreal Development Kit
To enrol on the Higher Certificate in Game Development, the standard minimum entry requirement for first year admission to this Higher Certificate programme is five passes in the Leaving Certificate including Mathematics and either Irish or English. Subject to interview.
To enrol on a Part-Time Diploma or Introduction games development course with Pulse College, there is no age limit and the only prerequisite is a passion for games. Applicants may be accepted without formal academic qualifications, and everyone is offered an interview regardless of prior experience or academic qualifications.
During the interview process, you need to show us your passion for games. A portfolio of work, which expresses your abilities, is recommended, but not a necessity.
Are you ready for a rewarding career in games development?