Part Time FETAC Level 5 Games Analysis & Design

Our next Games Analysis & Design course is running Tuesday 9th, March 2010

Please call Ken on 01 478 4045 for further information on these or any of our courses.

 

FETAC Level 5 Games Analysis & Design:

Including Pro Tools 101

Additional Study Areas:

  • Game production techniques.
  • Game analysis –understanding what’s going on under the hood, in modern 3d games.
  • Learn the key elements of development in the production of a Game title.
  • Game Art, Design and Programming. More info »
  • Concept and pre-visualise the look of complex scenes.
  • Development of 3d game Levels.
  • Produce realistic game levels for first and 3rd person games.
  • Character design for game development.
  • 3d Animation for characters and objects in a 3d environment.
  • Learn camera and lighting techniques in a 3d environment.
  • Sound for use in Interactive Media. More info »
  • Texturing, lighting, propping and adding special effects.
  • Produce a portfolio of work that will help get you into the industry.

Photoshop

  • Its usage within the Production Pipeline of the games industry.
  • Photoshop as a Photo manipulation tool.
  • Photoshop as a Paint package, producing concept art.
  • Working with layering techniques and Photoshop’s layer effects.
  • Creating Tiling textures for game use.
  • Painting custom textures over a 3d objects, Unwrapped Wireframe Template.
  • Developing complex materials using Bump, Normal and Spec maps.
  • Creating Costume Brushes, Masks, Vector paths, Interface buttons and Icons.

3d studio max

  • 3d Modelling of Characters, Weapons, Props, Vehicles and Environments for game development.
  • Texturing and shading. From simple cartoon styles and colours to advanced photo-real bump mapped objects.
  • 3d Animation for characters.
  • Rendering 3d scenes for multiple uses in game production.
  • The uses of Lighting and Camera techniques in 3d worlds.
  • Creating special effects using the toolset within max.
  • Creating complex Bump and Spec textures from within 3Ds Max.
  • Baking textures from High polygon 3d models onto lower poly game models.
  • Importing and exporting of files from other 3d packages and art programmes.

Z-brush and/ or Mudbox

  • Sculpting 3d models using methods that resemble traditional Clay Sculpting.
  • The baking of Textures from the High polygon/ detailed objects to appear on much lower Poly objects in the game environment.
  • Painting textures directly onto 3d models, adding bump detail where necessary.

 

Duration: Tuesday & Thursday evenings 6:30 - 9pm, February 2010 - 32 weeks


Cost: €3,300 + €270 exam fee

Payment Method:
Deposit (required when/if candidate passes interview stage): €1,000
Balance (due upon enrolment): €2,300
Exam fee (payable in February): €270
Total Cost: €3,570


 

For more information please contact us on: 01 478 4045 or pulse@pulsecollege.eu

 

Full Time Games Analysis & Design Course
September - June Full-Time
Part Time Games Analysis & Design Course
Tuesday & Thursday evenings 6:30 - 9pm, February 2010 - 32 weeks
Categories:
 
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