Tue, August 24th from
6.30pm at Windmill
Part Time Game Development
Fetac Multimedia level 6 EMXXX
Including Pro Tools 101
- Multimedia Technology
- Programming Language for Multimedia
- Multimedia Project Development
- Multimedia Sound
- Graphics and Animation
- Web Authoring
- Communications
- Web and Internet Technology
What you will learn:
- Game production techniques.
- Game analysis –understanding what’s going on under the hood, in modern 3d games.
- Learn the key elements of development in the production of a Game title.
- Game Art, Design and Programming. More info »
- Concept and pre-visualise the look of complex scenes.
- Development of 3d game Levels.
- Produce realistic game levels for first and 3rd person games.
- Character design for game development.
- 3d Animation for characters and objects in a 3d environment.
- Learn camera and lighting techniques in a 3d environment.
- Sound for use in Interactive Media. More info »
- Texturing, lighting, propping and adding special effects.
- Produce a portfolio of work that will help get you into the industry.
Photoshop

- Its usage within the Production Pipeline of the games industry.
- Photoshop as a Photo manipulation tool.
- Photoshop as a Paint package, producing concept art.
- Working with layering techniques and Photoshop’s layer effects.
- Creating Tiling textures for game use.
- Painting custom textures over a 3d objects, Unwrapped Wireframe Template.
- Developing complex materials using Bump, Normal and Spec maps.
- Creating Costume Brushes, Masks, Vector paths, Interface buttons and Icons.
3d studio max

- 3d Modelling of Characters, Weapons, Props, Vehicles and Environments for game development.
- Texturing and shading. From simple cartoon styles and colours to advanced photo-real bump mapped objects.
- 3d Animation for characters.
- Rendering 3d scenes for multiple uses in game production.
- The uses of Lighting and Camera techniques in 3d worlds.
- Creating special effects using the toolset within max.
- Creating complex Bump and Spec textures from within 3Ds Max.
- Baking textures from High polygon 3d models onto lower poly game models.
- Importing and exporting of files from other 3d packages and art programmes.
Z-brush and / or Mudbox

- Sculpting 3d models using methods that resemble traditional Clay Sculpting.
- The baking of Textures from the High polygon/ detailed objects to appear on much lower Poly objects in the game environment.
- Painting textures directly onto 3d models, adding bump detail where necessary.
This course is developed around the IGDA curriculum framework.
Duration: Starting September 2010 for 32 weeks, every Saturday 11am - 5pm
Payment Method:
Deposit (required when/if candidate passes interview stage): €1,000
Balance (due upon enrolment): €2,300
Exam fee (payable in February): €270
Total Cost: €3,570
For more information please contact us on: 01 478 4045 or pulse@pulsecollege.eu













