Introduction to Game Development Topics

Introduction to Game Development Topics:

  • History of Game Development and Technologies.
  • Introduction to Programming and Development using the Java based Processing IDE.
  • Simple mathematics and physics for game development.
  • 2D and 3D development using Microsoft XNA Game Studio.
  • Incorporating game assets such as audio and graphics created in other areas of the course.
  • Porting game applications to the Microsoft Xbox 360.
  • Overview of industry standard engines and frameworks such as the Unreal Development Kit and Gamebryo Lightspeed.

General Overview of Technologies used in Interactive Entertainment

  • C/C++, Visual Studio, DirectX, OpenGL
  • The role of game engines such as Quake, Unreal Engine Gamebryo

Introduction to Programming

  • Java and the Processing IDE
  • Syntax & semantics
  • Variables, operators
  • Arrays
  • Conditionals, Loops and functions
  • Simple games physics (particle systems, collision detection)

Interfacing with Middleware

  • Importing 3ds Max models
  • Incorporating audio middleware such as Wwise
  • Microsoft engines (Xact and GDK)
Part Time Game Development Course
Starting September 2010 for 32 weeks, every Saturday 11am - 5pm
Full Time Game Development Course
September - June Full-Time
Introduction to the core concepts & technologies behind interactive applications & video games.
Part-Time Basis: Every Saturday from June 28th for 8 weeks
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